Fahrweid

Anno 2070 Compendium

Anno 2070: a world, surveyed anew. In the 2011 city builder the sea level has risen, and three factions rebuild the coasts. To this day a loyal community plans cities in it as if they were…

Anno 2070: a world, surveyed anew. In the 2011 city builder the sea level has risen, and three factions rebuild the coasts. To this day a loyal community plans cities in it as if they were engineering projects.

The Eden Initiative builds with solar fields and tea plantations, the Global Trust with oil and steel, the researchers of S.A.A.T. beneath the sea. Anyone planning a city works out workers, production chains and eco balance, and since its release an add-on and two popular mods have appeared that change costs and values. A single estimated value calls every number into question. Orbit builds its own tool for this, uncommissioned, from fans for fans, in two layers: a calculator that reads its numbers from the game's own data, and the Compendium, an interface designed as if the world of 2070 had printed its own manual.

• Values straight from the game data • Four rule sets • Three factions, three colour schemes • Two layouts, Studio and Codex • Real-time balance • Production chains as diagrams • 19 characters in the Codex • Built for the phone

Three coasts, one ledger

The home page plays all three factions at once. Placing a building in one of them writes it into the empire's ledger, and three gauges show side by side which coast is winning, which is breaking even and which is burning. Account balance, eco balance, energy and building plots are tracked on every page. The game becomes a calculation without ceasing to be a game.

Three factions, three colour schemes

A switch changes the faction, and with it everything changes: colour, crest, population and the line above the page. Eden speaks in green, "Sustain the world we still have". The Global Trust in orange, "Build now. Apologise to the planet later". S.A.A.T. in cool blue, "The deep is just another atmosphere". The same tool feels like a different game every time.

Read, not guessed

The calculator opens the game's archives and reads buildings, units, items, population and research, separately for four rule sets. What the mods change is derived from differences in the extracted data, never entered by hand. In the interface you choose rule set, tax rate and productivity, place buildings with plus and minus, and the balance updates instantly, from the account balance per minute to the building costs down to the last tool.

Cards, chains, characters

Every building is a card that can be flipped to show inputs, outputs and values. The production diagram follows a faction's key good from start to finish, for Eden, Bio Drinks: algae and corn in, the factory in the middle, the engineers at the end. The tiers show what pioneers, settlers, engineers and executives demand, and research leads through five ages.

There is also a cabinet of items with their bonuses, the order of battle of all ships from the corvette to the submarine, and a codex of 19 characters, each with faction, role and alignment, filtered by friend and foe.

Studio or Codex

The Compendium has two layouts. "Studio" spreads the content across pages for overview, calculator, buildings, chains, technology, vehicles and codex. "Codex" tells the same story as one long field manual, with volume and edition in the header and the coordinates of Zürich beside them. Both run on the phone, and both are made of the Anno brand's own building blocks.

A manual made with passion

The Compendium is also a showcase for Orbit: built on the same platform as every client project and checked by a script that operates the page like a human and demands a visible result for every click. Next, the balance will be calculated directly from the values of the selected rule set. It remains a manual for a world of 2070, written for everyone who, to this day, runs the numbers in it before they build.

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